Papervision 3D Optimization Tips

I came across this article yesterday while looking for some simple papervision3D optimization help:

I discovered some of them through my own trial and error process while some others helped double the overall framerate of my swf from 15/30 or so to around 28/30.

The most valuable processor saving tip that I discovered was that you should only make your viewport dimensions as large as you need it to be. Originally, my viewport was the same dimension as the stage, but when I decreased it so that it was only the size of the area that I need to be papervision3d, that’s when I saw the greatest jump is framerate efficiency.

Greg Kepler is an interactive developer at the Barbarian Group. He started as a design student graduating from RIT with a degree in New Media Design and Imaging in 2004 and fell in love with Flash. He worked for 4 years as a designer, developer, and interactive studio manager at Iomedia and moved on to the Barbarian Group in 2010 as an interactive developer where he tries to get his hands dirty with whatever technologies he can.