April 2012 Update

As the year rolls along and I continue learning and exploring new things, I’ve come to realize that my initial challenge of creating a complete project each month isn’t working. It’s not for a lack of wanting to do it or lack of time really, but more in that it’s not conducive to allowing me to explore everything that I want to explore. There could be projects that only take a week to put together, while others may take months. Trying to fit it into a 1 month limit doesn’t make sense for me anymore. Especially when a large chunk of my time may be spent learning the next thing, such as the last 6 weeks or so devoted to just learning C++. No projects are coming out in the that time on top of learning a new language.

That all being said, this monthly project endeavor has been the kick in the butt that I needed to try and keep this blog updated. So instead of the original goal of 1 project a month along with all of the blog posts and content creation that goes with it, I still want to commit to giving at least one monthly update as to what I’m working on, if not for anything but my own records. I’ve learned that forcing myself to put something out there at a regular basis has forced me to think more about the final output of my work as well as the code that I want to release that goes along with it. Making my code cleaner and more cohesive and more modular has been a lovely side effect of this sharing with the world concept.

So from now on, my posts will be centered more around specific things that I’ve been working on and sharing whatever code that I can. And at least once a month.

But not till after my vacation. I’m sticking to that rule.

When I get back, I’ll post some information about the latest project that I’ve been working on. It includes a lot of what I’ve learned in C++ and is build in cinder with a lot of processing prototyping along the way. So stay tuned, especially if you want to know more about how to draw smooth lines and bezier curves. Exciting I know. Right?

In the meantime, If you’re looking to get into C++, check out C++ Without Fear. Andrew Bell suggested this one and has been a great intro to this sometimes daunting and scary language.

Greg Kepler is an interactive developer at the Barbarian Group. He started as a design student graduating from RIT with a degree in New Media Design and Imaging in 2004 and fell in love with Flash. He worked for 4 years as a designer, developer, and interactive studio manager at Iomedia and moved on to the Barbarian Group in 2010 as an interactive developer where he tries to get his hands dirty with whatever technologies he can.