My name is Greg Kepler and I’m an Interactive Developer at The Barbarian Group. I come from a design background, graduating from RIT in 2004 with degree in New Media Design and Imaging. Over the last decade, I’ve made a living designing and developing websites, apps and installations.

Here’s a brief history of my professional career..

2004 – 2006

I worked for RIT in their web development department, designing interfaces and convincing people to let me develop sites and goofy internal projects in flash. I also did a bunch of freelance AfterEffects and Flash work in and around Rochester, NY.
After moving back home to Rockland County, I worked for the USTA (United State Tennis Association) working primarily on USOpen.org, where I designed a lot of graphics and logos used on the site as well as flash banners and microsites related to the US Open.

2006 – 2010

In January of 2006, I was hired by Iomedia as a hybrid designer/developer where I worked on projects across the architecture and healthcare industries. As I moved up the ranks, I started concentrating more on development until the Spring of 2008, when I was made the Interactive Studio Director. I had the pleasure of overseeing everything interactive and learn about the many facets that make a successful interactive project. For the last 6 months of my tenure at Iomedia, I decided to concentrate on what I loved and get back into development full time.

2010 – 2016

In April 2010, I started working for the Barbarian Group as a flash developer, which meant that I had to quickly pick up some new skills. Over these last few years, I’ve gotten to develop sites and installations for big brands like Google, Samsung, Pepsi, IBM, and Intel using Cinder, Flash, front-end Web Technologies. Most recently, I developed a new system for Cinder documentation with python. I hope to do more Cinder and WebGL work in the near future.

I plan on keeping this blog as a place to document my interests in what I do and to hopefully inspire budding interactive students to keep learning and pushing themselves as many other interactive designers and programmers do for me.