Cinder – Begin Creative Coding Book Review

cinder book review

I recently got my digital hands on a review copy of Packt Publishing’s new book Cinder – Begin Creative Coding by Krisjanis Rijnieks, the first of what will hopefully be many books centered around Cinder.

The book begins with a brief description of what creative coding is and eases into how Cinder fits into the equation. Before jumping into any actual code examples, the author does his due diligence and walks through how to get Cinder downloaded and set up on both OSX and Windows, showing how easy it is with the release version of Cinder. To get your first glimpse into seeing Cinder in action, the book guides you through some of the included samples. It’s an exercise that every first time Cinder user should go through anyway and continues to be a good resource when playing with a feature for the first time.

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Papervision 3D Optimization Tips

I came across this article yesterday while looking for some simple papervision3D optimization help:
http://interactivehug.com/2008/04/21/john-iacoviello-papervision3d-optimization-tips/

I discovered some of them through my own trial and error process while some others helped double the overall framerate of my swf from 15/30 or so to around 28/30.

The most valuable processor saving tip that I discovered was that you should only make your viewport dimensions as large as you need it to be. Originally, my viewport was the same dimension as the stage, but when I decreased it so that it was only the size of the area that I need to be papervision3d, that’s when I saw the greatest jump is framerate efficiency.